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NY Games Conference Delves Into the Future of Gaming

DMW VertLet’s dial back the clock a little bit to before the groundbreaking reveals of the Playstation 4 and Xbox One. The purveying attitude was that the PS3 and the Xbox 360 were showing their age and that this was a sign that console gaming was on its way out in favor of games on tablets and smartphones. Yet sure enough, the announcements of Sony and Microsoft’s new consoles were heralded with fervent excitement, and re-kindling people’s attention as two massive titans wage war with eachother once more in stores across the globe. At the same time, free-to-play, iOS and Android based games, and streaming venues are also after the attention of gamers. The gaming world is in a state of rapid change, and one event seeks to navigate this change: The Digital Media Wire NY Games Conference.

The DMW NY Games Conference (September 17, 2013) at the Museum of Jewish Heritage (36 Battery Pl, New York, NY) assembles experts from across the gaming and tech world to discuss the state of the video games, rapidly changing platforms, marketing strategies, new venues, and how best to woo audiences at a time when some are happily playing free-to-play games, while others regard such games with vitriolic distaste.

DMW Games features a wealth of panels and discussions with experts in gaming and tech. Panels include:

  • Monetizing Games through Free to Play
  • From the Console to the Cloud: The Evolution of Game Distribution
  • Advertising and Micropayments Models for Games
  • Making Successful Games for iOS and Android
  • Games Direct to Players: Redefining the Business of Games
  • Social Casino Games: Winning Strategies
  • Game Marketing Leadership Roundtable
  • Video and Game-related Content
  • Maximizing Value & User Acquisition on Social Platforms
  • Investor Pitches

The video game industry has always been in the throes of constant fluctuation, but now things are escalating more rapidly than ever, and AAA developers and indie startups alike must adopt new marketing methods and more attention grabbing games to compete and stay afloat as the markets around them constantly change. The DMW NY Games Conference is crucial for those looking to gain insight into this rapid change.

To learn more, go to:

Digital Media Wire NY Games Conference
September 17, 2013

The Museum of Jewish Heritage
36 Battery Pl, New York, NY 10280

World Science Festival 2013

sci logoMaking science fun was always a rallying cry for educators during my youth in the Clinton years. We had re-runs of Mr. Wizard, The Magic School Bus, and Bill Nye the Science Guy to make the world of science enticing to young, fertile minds. Now we live in an era where science is affecting and growing in our lives more rapidly than we could have ever anticipated, and reflecting that growth is New York’s World Science Festival, running May 29 to June 2, 2013.

The World Science Festival has more than 50 events throughout the city, including panels, cocktail soirées, and demonstrations. Panels include:

  • The Science of Food: From Geek to Chic
  • The Joy of Six Legged Sex: An Evening of Insect Courtship and Cocktails
  • Architects of the Mind: A Blueprint for the Human Brain
  • Science Hack Day
  • Destiny and DNA: Our Pliable Genome

On Sunday, June 3, Washington Square Park will host The Ultimate Science Street Fair as part of the festival, featuring live performances, demonstrations, games, and activities.

The World Science Festival aims to look at how the world is changing around us and help educate us to be a part of that change so that we’re already when we have our bio-diesel folding cars that we drive to vertical urban farms.

To learn more, go to:

The World Science Festival
May 29 – June 2, 2013

Various Locations

Boston Festival of Indie Games Announces Keynote Speaker

bfigSince the inception of the video game industry in the 1970’s, developers, big and indie alike, have typically been located on the West Coast, or more recently, Seattle. In the last few years though, there has been a rise in the indie gaming scene on the East Coast thanks to festivals like Boston’s PAX East and the NYU Game Center. Now the Boston Festival of Indie Games (September 14, 2013 at MIT) is continuing this trend.

The first Boston FIG was set up in 2012 with the intention of being a modest gathering for enthusiasts and makers of video games and tabletop games, but the small MIT classrooms ended up attracting over 2000 visitors in a single day. In order to accommodate more guests and better facilities for this year, Boston FIG set up a Kickstarter campaign, which is ending soon. Boston FIG is free and open to the public and is organized in conjunction with Boston Indies and MIT Game Lab.

Boston FIG has also announced that Journey designer and executive producer, Robin Hunicke, will be a keynote speaker. Journey, which was released on the Playstation 3 in 2012, garnered wide spread acclaim for its unique and captivating visuals and intuitive approach to game design. Hunicke recently co-founded the independent game studio, Funomena, with the aim of producing socially minded games.

Along with Hunicke, Boston FIG will expand its programming of video gaming and tabletop gaming to also feature Live Action Role Playing (LARP). along with an art gallery, film screenings, panels and live music. Boston FIG serves as both a way for the public to see gaming at its most unique, but also as a think tank for independent game developers.

To learn more, go to:

The Boston Festival of Indie Games
September 14, 2013

Massachusetts Institute of Technology
77 Massachusetts Ave
Cambridge, MA 02139

Spacewar! - 1st Video Game & More at the Museum of the Moving Image

Spacewar! - 1st Video Game

While a medium that is veritably in its infancy, video games have simultaneously undergone much change and yet remained very much the same. What has undeniably undergone the most change is how we play our games.

Most people look to Pong as the first major debut of video games, a communal experience that set the tone of gaming as grounded in arcades, before things shifted to home console, and home consoles shifted to personal tablets and smart phone games.  But what many people don’t realize is that video games had a far more humble beginning 50 years ago.

Read more: Spacewar! - 1st Video Game &...

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