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Director Neill Blomkamp's "District 9" Now on DVD - Blomkamp, p.2

NB: The Nigerian thing is there because I wanted to take as many cues from South Africa as I could. I wanted South Africa to be the inspiration. If I try to keep South Africa as true to South Africa as I could, then, unfortunately, a massive part of the crime that happens in Johannesburg is by the Nigerians there. It's just the way it is. I wanted to have a crime group, and thought the most honest refraction of a crime group would be Nigerians, for one.

And then secondly, the Muti, the African witch doctor, is also a huge part of Africa and many African countries. So I wanted to incorporate that as well. At the time I was writing the movie, there was all these tribal witch doctor attacks on albinos, because Albino flesh were worth more than normal humans. That was the analogy to a different group or a different race, [with their] traditional medicine, or traditional Muti — even cannibalism, in some instances. I incorporated aliens into that.

Q: In a lot of literary science fiction, it doesn't operate according to obvious, clichéd premises about first contact. By sheer serendipity, a spaceship was damaged and ended up on Earth. I liked that about your premise.You made it feel realistic because you wanted us to accept the realness of it. It doesn't have to be a fantasy.

NB: I wanted to make the most real feeling portrayal of impossible elements that I could make. But it's still different from my actual belief as to how first contact with aliens would go down, because I wanted to make a movie, not a documentary.

Q: Why does first contact have to be in New York or Washington, especially given the circumstances of your film? It doesn't have to occur in obvious places such as Paris, or D.C. Why not come to Johannesburg? Why not stop there by accident? This was more realistic than what we intellectually envision in our head.


NB: Maybe it is more realistic then what we're used to in Hollywood. But still, in my opinion, it's opposed to reality. If some species were able to make some kind of serious interstellar travel like that, or intergalactic travel, they would be at a technological level where there'll be a merging between [them] and [their] technology. It's a lot like what humans will go through as well, provided we don't wipe ourselves out.

Whatever this race is, it would merge with their technology at some point on their planet, and it would be a biological, mechanical crossover, as scientist/writer Ray Kurzweil puts it in The Singularity Is Near — and their society would be altered after that point. There would be a new type of life.

Because they can exist in binary code, as an algorithm, or can download themselves into whatever physical presence they want or exist on computers, they can then determine how they want to travel through space. They could occupy micro-starships and travel just under the speed of light. They may have figured out beyond-speed-of-light travel and gotten around theory of relativity.

And they would come to our planet, for whatever reason, because they chose to come here. There's no way that they would be a destitute refugee group.

The concept of xenophobia and us not being able to accept them is also highly unrealistic, because we can only do that with something that mimics the human form at a similar intelligence level to us. It's difficult to apply racism and xenophobia to a supercomputer. So I think it would be a completely different thing.

Q: What were the greatest challenges you faced in making this film? Obviously the special effects resonates; that's got to be CGI. Was there any time you put people in outfits?

NB: No. It was always digital.

Q: With Peter Jackson on hand were you able to get the special effects more smoothly done?

NB: First of all, visual effects were done in Vancouver, Canada. WETA [Jackson's effects company] did the spaceships. But the aliens were all Canadian.

Q: You must have had fun sketching out what you wanted to the aliens to look like.

NB: It actually wasn't that fun. It was kind of grueling. I had a different design for about six months, and it was the one design that I just didn't feel 100%. Then one day I realized that the ride in reflected this insect hive, and we were really dealing with lots of the drone workers in the hive. So when I figured out that they should reflect this insect biology in a way that they're illustrated, then we went down the road of making them more insect-like.

Q: You got the texture right. That must have made you nervous. Did you test it, or when did you know it worked?

NB: There's two parts to how you pull that stuff off. One part of it is the way that it looks on a frame-by-frame basis, where, hopefully, the goal is that it looks like a photograph and the way it's going to tell what's real and what isn't. That's one part of it. 


The second part is, how does that creature interact with the humans? And how do the humans interact with it? That will be the thing that either will make it work or not. So I used an actor who played Christopher to play off Sharlto, and that meant I was filming those scenes a little different to how you film two normal actors. The process was that we would remove Jason Cope and replace him with Christopher, and his performance would be crossed over to the digital aliens, so both performance were organic and real.

Once I figured that process out, and we had this process where we would remove Jason but capture the essence of his performance, I then thought, "Okay, we're in a good place in terms of how these two people are going to interact with one another," and that felt good.

Then, once you go into postproduction, you work with the effects guys to get the most realistic results. I tried to set that up beforehand — like I tried to make sure that the way I photographed them a lot of the time would be in really harsh African sunlight. That would make them feel more real. Then we had the insect-like, hard-shell surfacing which would make it feel real as well.

Q: In writing the story, did you have some science fiction books or films as a reference?

NB:
All of the science fiction in the film, the fantasy part of the movie, is a distilled-down, melting pot of all the stuff that I like in these genre movies [we all know]. But [for] the story itself and the arc of Wikus' character and everything, I tried to use some of Africa and Johannesburg for inspiration for a lot of that. It's almost like reality provides the inspiration, so the science fiction, is, in a way, was almost meant to be familiar. [It's] the African setting that's unfamiliar.

Q: Hopefully, when a writer or producer makes a science fiction movie, they map out its internal logic so that things don't appear inconsistent with the storyline.


NB: I figured out their back-story and their way to the world: once they've arrived here, like 28 years later, how that would work, multi-national corporations getting involved, where they're getting segregated off to. How the humans see them, how they see the humans. That's all part of the set in the world, though, before you start writing the story itself.

Q: By locating the moment of first contact in a very specific place it makes the story more resonant. Will audiences grasp the alien-ness of the story and how the alien-ness of its location enhances it?


NB: That was the goal. Set it in an unusual place, and therefore make it feel more real. So time will tell.

For more by Brad Balfour: http://www.huffingtonpost.com/brad-balfour

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